Now, you're thinking of course! Farmable items are always going lower and lower but that isn't fully true. See when sell was in place it always made sure the value of an item was above a certain amount and the buy would make sure it's below a certain amount so the the value of non liquid assets always stays within a range. Now since sell has been removed, all items can go as low as 0 but never beyond their buy price. This rases a huge issue! If one and only one player makes a really big farm, say guardian, and is willing to sell his products for really cheap, he can cause the value of that item to drop to whatever he wants. Now that's it is virtually worthless other players will sell for no more than that price and the market for it has crashed. This should logically happen to many items and even if it's not all at once, if the bigger shops slowly lower the price, they can also destroy the value of that item.

See what I mean?Note removing buy is not the solution, then players could also rapidly increase the price and thus the meeble

This will only happen within certain bounds. The formal equation is around the supply of the vendor willing to sell for dirt cheap versus the demand of that item bounded by market price. If the item is useful to enough people that all of the crashed item is bought up, then the price will not stay that price forever as other players will buy the higher priced goods after the lower priced goods are gone. On the contrary, if the demand does not match the supply, at to sell their items players must undercut the already low price, then the item is allowed to fall to rock bottom. In multiplayer minecraft, the ladder is extremely common as farmable items have no real uses that will expend more than what is being producedForgot to mention market bounds. Say, for example, diamonds suddenly fell to 100 Meebles a piece. Chances wars, the price of diamonds would steadily rise as most people would consider that as a decent market price for buying, even if the price is terrible for selling. However, this only protects prices for a while until people have built up stockpiles of the cheap resource to the point where they no longer need to risk a loss in assets if a furthermore drop were to occur

6 years later

I see what you’re saying, this could definitely be bad for the economy and must be fixed ASAP