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What to change in 1.9 release

Discussion in 'Discussion' started by legendcaleb, Mar 25, 2016.

  1. legendcaleb

    legendcaleb Celebrity Meeper

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    So I'm totally down for 1.9 on meep, and I found a server that was able to emulate a good pvp environment while keeping the logistics for 1.9

    Please read this post and post your thoughts on the matter
    ----------------------------------------------------------------------------------------------------

    Hey everyone. So we have been very hard at work for the past 2 weeks trying to get our network ready for 1.9. This has taken a lot more work than we originally had planned on because of some poor design decisions with 1.7. As a result we had to go back and redo a lot of our work. Not to mention supporting 1.7/1.8/1.9 has proved to be quite difficult with some of our advanced features such as the tab list. Nevertheless we have prevailed \o/

    So, before I start reading "Omg 1.9 sucks.", "Omg [Server] is dead", "Omg what the [] are you doing!?" and other stupid comments in this thread take a few moment's to actually READ the thread before you act like an idiot in it.

    [Server]'s 1.9 is not default vanilla 1.9

    I repeat

    [Server]'s 1.9 is not default vanilla 1.9

    The following balance changes have been made (subject to change):

    Change: Attack speed of all swords/axes have been modified from 0.8-1.6 dps to 7.0 dps (7 attacks [full swings] per second)

    Reasoning: The attack speed in 1.9 is slow…like way too slow…like turtle slow. No idea who's idea it was to make attacks have a charge with such a slow damn time. We think the idea of the charged attack is cool. It helps defeat things like autoclickers and triggerbots because if you attack too fast you get punished. This game should NOT be based on how fast you can click a mouse. If you compare an eSport to any real sport it is based on the player's performance. Not the hardware they have. Some mice can be clicked faster than others. This gives an unfair advantage to people who have shittier hardware. As a result we have changed the attack speed to something that is humanly possible without jitter clicking, butterfly clicking, or using any third party help. Also make sure to remember that in Minecraft you can only attack the same entity (player) twice a second. All other attacks are simply ignored during the 500 ms wait period.

    Change: Sweep Attack has been reworked. Instead of now being every time your sword charge is full you need to crouch in order use the sweep attack. In addition there is a three second cooldown.

    Reasoning: The sweep attack is a nice option for fighting. It gives you the option to attack/knockback multiple opponents at once. This could be a good opener to splash a little bit of AoE (Area of Effect) damage onto the opponents or used as a retreat option when trying to run away from people. The issue is that since we changed the attack speed of the default weapons, you pretty much always are sweep attacking since the charge up time for the weapons is a lot faster. As a result we have decided to make it a cool secondary ability which you activate by crouching and attacking. (We will add a sound to let you know that the cooldown is up in a later patch).

    Change: Fishing rods are reverted to 1.7 behavior (in vanilla 1.9 you cannot attack players with a Fishing rod).

    Reasoning: As much as I hate fishing rods, they have played a very important part in breaking combos. Now that block hitting is no longer a part of the game you still need an option in order to break combos or apply some extra knockback to someone as you are trying to retreat. As a result we have reverted the fishing rod behavior to 1.7 behavior where the fishing rod can hit an enemy opponent.

    Change: Shields now reduce arrow damage (33% of original damage) instead of just cancelling it.

    Reasoning: If you attack someone who is using a shield the damage is reduced from 100% -> 33% in vanilla 1.9 Minecraft. If someone shoots an arrow at the shield the damage goes from 100% -> 0%. While in theory this does make sense, it doesn't make for good gameplay in Minecraft. As a result we have modified the shield damage from arrows to be 33% of the original damage just like swords/axes when blocking with a shield.

    Change: Critical attacks have been modified in 1.9 behavior. We have no intention of changing them.

    Reasoning: The system of critical attacks in 1.7 is really silly and stupid. You accidentally are applying critical damage throughout your fight since you just have to be in the air in order to attack critically. In 1.9 they added an extra condition to critical attacks. You have to not be sprinting. This makes more sense in reality since you would have to focus more energy on the attack which means you would probably not be running. This also adds another skill factor to the game. Players who can properly 'W' tap (instead of toggle sprinting) will be able to take advantage of the new critical system and might be able to apply some extra damage.

    Change: Armor has been reverted to 1.7 behavior (in vanilla 1.9 the armor has been nerfed…a lot)

    Reasoning: Flat out Mojang made armor way too weak for a serious PvP environment. When we were testing the gameplay out people were dying way too fast. As a result we reverted the armor behavior back to 1.7 behavior in order to keep a more consistent gameplay transition for people moving from 1.7 to 1.9 slowly.

    Change: Axe Damage has been reduced from vanilla 1.9 damage.

    Reasoning: Since we increased the attack speed of the axes, the damage had to be reduced in order to make swords the main go to weapon still. For those of you who are not familiar with the 1.9 changes, if you attack someone who is using a shield with an axe, the shield is disabled for 5 seconds. This allows a great opportunity to smash on some extra damage that they cannot block. (Remember blocking reduces damage to 33% of the original attack).

    Conclusion

    @Archybot and I both personally feel that [Server]'s 1.9 will be the future of Minecraft PvP. We have spent time looking at the things that made 1.7 PvP good as well as the things that have made 1.7 PvP bad. We have done our best to properly balance this new update for a PvP community (which is what [Server] has always been based around). We are hoping that everyone here takes the time to read the patch notes for [Server] 1.9, and takes some time to come onto the new [Server] 1.9 ArenaPvP servers (which come out tomorrow) and try it out. We think that you will all find very fast that [Server]'s 1.9 has a higher skill cap than [Server]'s 1.7 and that the gameplay doesn't feel too different from before.

    Also please keep in mind that we will be tweaking and balancing things still slowly (weapons/armor, knockback, hit angles, etc) over the next week or so. Once we have finalized our balance changes to 1.9 we will be publishing a plugin or a Spigot patch for people to use in order to emulate [Server] 1.9's PvP mechanics.

    That's it for now guys. Feel free to discuss the patch notes below and give us your feedback on how amazing of a job we did for fixing Minecraft 1.9 PvP.
     
    Last edited: Mar 25, 2016
  2. TheLastWind

    TheLastWind Meeper

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    Wow very interesting.
     
  3. Telinus

    Telinus Celebrity Meeper

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  4. Jwarian

    Jwarian Celebrity Meeper

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    i stopped caring at dps modifications, sorry guys your auto clicking mice are useless, try tactics
     
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  5. legendcaleb

    legendcaleb Celebrity Meeper

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    That's got to be the most ignorant post on this forums. Clicking once every 1.6 seconds isn't tactics, it's tedium. I'm trying to make a decent effort in creating a 1.9 pvp environment a good majority of people can enjoy. Why don't you get your head out of your ass and try to do the same with constructive criticism. I've had history with you always bashing me or my friends on the subject.
     
  6. Jwarian

    Jwarian Celebrity Meeper

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    Cool Story Bro:

    Damage nerfs to arrows? okey, keep the fishing rod? okey, giving the advantage back to the auto clickers? nah.
    Also 1.9 combat reduces a lot of easy hacking exploits and their impact due to the reduction of dps.
    I can think of no citizen that enjoyed pvping vs you while you amassed your collection of god armor, perhaps you enjoyed it, but the mass of new citizens? I doubt it, it fact the system is so bad right now people offer 30 mil just to get bodies into the ring.

    Not saying you weren't good at 1.8, just saying you should adapt rather than change the game, may help you down the road.
     
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  7. legendcaleb

    legendcaleb Celebrity Meeper

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    Did you not read the thread? 7 cps is humanly possible without third party help/jittering, and anyone who clicks over 2 cps is equal, because that's the max you can hit someone within a second, so there's no advantage to autoclickers. I'm talking about pvp on the server as a whole, in kit, in ctf, in terrarium. You need to think of a broader point of view. Also, autoclicking isn't as useful as you think. My friend naturally clicks around 14 cps with jittering, and I get round 5, we're pretty much evenly matched. Click speed is barely a factor in how good you are.
     
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  8. legendcaleb

    legendcaleb Celebrity Meeper

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    Go back to 1.7 *
     
  9. metr0n0me

    metr0n0me Legendary Meeper

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    I do not intend to be rude, but non-pvpers attempting to change PVP mechanics has a bad history on Meepcraft. From Onis killing hit detection and crappy terrarium changes, to terrible knockback, unbalanced KitPVP kits, and the systemic failure of staff to ban hackers, it's evident that non-PVPers shouldn't try to alter Meepcraft PVP.

    The current situation is analogous to a sales team with no technical knowledge dictating engineers how to design a product. It just doesn't work.

    EDIT: I don't want to seem salty at all when I say this. However, the BL modifications find a way to incorporate the 1.9 features while making PVP functional. Furthermore, I don't quite know what you mean by "try tactics," as there are many current tactics in minecraft PVP. If you tried PVPing, you will soon learn that downloading an autoclicker and mashing sprint+W won't win you too many battles.
     
  10. Jwarian

    Jwarian Celebrity Meeper

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    i was moreso thinking that meep shouldnt really be a pvp server.
    only an opinion*

    actually quite infomative :/
     
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  11. metr0n0me

    metr0n0me Legendary Meeper

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    Fair enough, but in this case why even bother updating pvp?

    If Meep shouldn't be a pvp server, then wouldn't it be more cost-effective to remove pvp altogether?
     
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  12. Jwarian

    Jwarian Celebrity Meeper

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    i always thought kit was a good way for people to blow off steam without costing god armor, beyond that i never considered it essential to the business of the server or the happiness of the donors
    its an economy/towny server, our focus should be on converting citizens to vips, and perhaps slow mode pvp will help with their fun in the terrarium when they first join considering its the very first thing they are placed in front of, but i must admit you very well point out that i don't have a passion for pvp.
    a separate hardcore pvp world, sure talk to fuzzlr about it, but without it being a revenue source... do we really hope to compete with other pvp servers at this point anyhow?
     
  13. metr0n0me

    metr0n0me Legendary Meeper

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    Many people donated for kitpvp kits when kitpvp was pay-2-win (I don't really know why all kitpvp donator advantages were removed)
     
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  14. Toostenheimer

    Toostenheimer Legendary Meeper

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    The main reason was because they were overpowered and which is the reason why all of us are given the same kits.
     
  15. SX1

    SX1 Celebrity Meeper

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    May I ask, how are the god fights while in 1.9? It seems to me it would be tedious to keep attacking when they can just gapple and regen all their health completely without worrying about getting combo'd or something like that.

    -From a person who doesn't usually do god fights. (me)

    I still have nightmares of the Elite's archer kit, and Exclusive tanky kit.
     
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  16. Jwarian

    Jwarian Celebrity Meeper

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    i remember hearing gapples arent craftable anymore
     
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  17. SX1

    SX1 Celebrity Meeper

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    Oh, I haven't played minecraft since it updated to 1.9, I know it seems weird for me to ask these questions, but thinking about getting a new acc to play again.

    People say you can obtain them in the dungeon, so I guess the price for those will increase?
     
  18. Vamp1re_Man

    Vamp1re_Man Celebrity Meeper

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  19. legendcaleb

    legendcaleb Celebrity Meeper

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    Didn't want to link it
     
  20. CluelessKlutz

    CluelessKlutz Badmin

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    Personally, I think this would be a brilliant solution for our PvPers to 1.9. I like PvP, but I'm nowhere near good at it. I can barely stand fighting mobs in 1.9. Skeletons were buffed a good deal. So no more running around in no armor punching skeletons to death for me. . . Also, the new swipe attack is great for grinding! You can kill as many mobs as you can cram into a 2x2 space.
     

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