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Teleporting invincibility

Discussion in 'Completed' started by Empoleon_master, Apr 30, 2016.

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  1. Empoleon_master

    Empoleon_master Celebrity Meeper

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    Ok, because I have been tp killed, and nearly tp killed by an ULT of all players, I have thought of something that should be fair for everyone involved. Invincibility for about 12-15 seconds after being teleported.

    This reduces basically every way you can be tp killed on meepcraft and even lag killed, here's the list:
    1 No tp killing in say warp wild if someone accepts a tpa and tries to kill the person that they teleported to them. If you teleport to them and are invincible for a few seconds not only can you tell that the person is trying to kill you and tpa away, but you can at least get a few screen caps of it before you tpa away. Also any damage attempted to be done you to while invincible would be logged for staff to see on their /logs or whatever the staff command is.
    2 No uber rude ults tpaing you to say Y 400 (yes I remember the Y coords @ult I cannot name due to meep legal reasons) into a pool of water as that would not only put a message in staff chat that "someone was teleported a bajillion blocks above the ground, investigate their flying behind". The real moral here is that no one should be tpad 100+blocks above ground without it at least notifying staff that someone's likely doing something here, and I don't care if it's above water, it's still the utter fear and terror of losing your items while you have about 3 seconds to type /spawn WITHOUT typos caused by utter fear.
    3 No noobs tpaing you into lava because they suck because in 12 seconds you can swim out of lava (from the lava pit I found in /warp wild at least)
    4 The biggest problem here...meeplag + moving around. AKA teleporting to say a place uber high up then moving safely around...then meepcraft happens and says not only did you move left instead of forwards, but you also fell 150 blocks onto bedrock and died...because meepcraft lag. <_<

    Now why 12-15 seconds? Because I tested this with a stop watch app on my ipod and I am a nerd....
    I timed falling from Y350 in single player creative and reached the floor at Y1 in about 6.8 seconds
    I timed myself climbing out of a lava pit in warp wilds after jumping into the center of it, while wearing fire prot 4 armor. Time to get out + 2 seconds of fire damage 12.6 seconds.
    I timed myself acting panicky as I scramble to type /warp spawn. Time to tpa away 6 seconds accounting for typos you make as you're mentally crapping yourself, add 3 more seconds to account for your computer to load where you first tpad to and to figure out what's going on.

    I know the part about adding logs while invincible and having staff notified when someone gets tpad uber high up is a bit of work etc, but just general invincibility for only a few seconds after being tpad would really solve a lot of tpa killing/trolling problems and worries.

    Also this would of course be disabled in kitpvp and parkour worlds because the last thing we need in kitpvp is abusing MORE things that they can get away with until a staff member with recording software shows up.
     
    Last edited: Apr 30, 2016
  2. KyloMeep

    KyloMeep Mipha's Grace

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    I actually like this idea. +1. You explained it well and you have my vote. As you said, it would solve tpa killing.
     
  3. zsuzsu1

    zsuzsu1 Popular Meeper

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    I find /hub easier
    but +1
     
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  4. twomoo1119

    twomoo1119 Celebrity Meeper

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    +1, shouldn't both players get an immunity though, this would make it very easy to tpa kill if you tpa to someone
    --- Double Post Merged, May 1, 2016, Original Post Date: Apr 30, 2016 ---
    Also, why not put a dirt block under them when they spawn. If someone tpa's them over lava, they won't fall and the same thing with tpaing them really high up. Scince we briefly have invulnerability, they should not be able to hit us off.
     
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  5. Splendy

    Splendy Celebrity Meeper

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    Or rather than both people getting immunity you could just make it so that the tped player can't do damage

    +1 to the initial suggestion
     
  6. fasehed

    fasehed Celebrity Meeper

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    Some how some way people are going to dupe using this lol.
     
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  7. Klitch

    Klitch

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    Or it could just say "This tpa is not allowed, as you are not in a safe location."
     
  8. twomoo1119

    twomoo1119 Celebrity Meeper

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    If your within 10 blocks of lava or there is not a block nearby?
     
  9. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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    if you get hit there is a log out timer/tpa timer that makes you die if you log out and not tpa. because people were pvp logging.

    +1
     
  10. Acceleradiance

    Acceleradiance Celebrity Meeper

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    Who would dupe dirt lmao

    +1
     
  11. fasehed

    fasehed Celebrity Meeper

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    me lol
     
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  12. WeAreNumberUno

    WeAreNumberUno Celebrity Meeper

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  13. Empoleon_master

    Empoleon_master Celebrity Meeper

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    I say no to this as this would basically prevent all tpaing to someone that's at Y level 5, aka bedrock, also that would require quite a bit of coding.
    As for the dirt block under the tpa again, no, if you are a fancy rich person with say quartz flooring, or diamond/fancy, rich flooring this would allow people to grief it by one person standing above it, and the other tpaing over and over and over until you've got 30% of the room turned into dirt. Think about what that could do if someone stood on a chest.
     
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  14. metr0n0me

    metr0n0me Legendary Meeper

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    Like twomoo said, we need to make sure that both parties are immune. If not, tpa killing just became super easy.
     
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  15. flibergdde

    flibergdde Popular Meeper

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    only replace air blocks would fix that
    --- Double Post Merged, May 2, 2016, Original Post Date: May 2, 2016 ---
    For no reason I will tell you I have gold flooring and am working on a room made of emerald blocks.
     
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  16. _MacintoshWave_

    _MacintoshWave_ Celebrity Meeper

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    -1 not practical.
    I see the reason behind this suggestion, but the person you teleported to could wait for you invincibility to wear off, then they can kill you. It would just be best to make it a perm bannable offense.
     
  17. Empoleon_master

    Empoleon_master Celebrity Meeper

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    Umm you do realize that the point is to avoid the deaths in the first place via meeplag etc, and also so you can realize wtf is going on if they start trying to attack you once you tpa, so you can type /warp spawn or something to get away.
     
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  18. CluelessKlutz

    CluelessKlutz Badmin

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    +1
    Not sure why, but we've had a huge influx of tp killing recently. Some fools tried it on me today, I never got hit, did /back, got TNT, and blew the trap up. ;) They had made it out of wood, hahaha.

    The less modreqs we have to do, the more staff can focus on hackers that the system cannot block as well.
     
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  19. _MacintoshWave_

    _MacintoshWave_ Celebrity Meeper

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    but people adapt. And lurers can memorize how long it takes the invincibility to wear off, or just wait till your particles disappear.
     
  20. Lady_Hestia

    Lady_Hestia Retro, Dance, Freak

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    This is great because I hatttte the pvp log timer (I think you should be able to log in wild anyway but that's off topic) and it's super unfair when it's the other person doing something illegal.
    Plus lag and flying people kill
     
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