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STAFF MESSAGE Time to think

Discussion in 'Discussion' started by KlutchDecals, Sep 18, 2016.

  1. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    So after 1,000,000 suggestions, We need to talk about the removal of Mending. It is crippling the eco for rare items. I need to know your thoughts.
     
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  2. Lilstokes

    Lilstokes Celebrity Meeper

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    Yes please. I tried it for the first time at a grinder and fixed up a 60 durability god shovel in less than 2 minutes.
     
  3. _Gimble_1.

    _Gimble_1. Popular Meeper

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    :( I love mending but if it is a must, I can kiss it goodbye.
     
  4. Lady_Hestia

    Lady_Hestia Retro, Dance, Freak

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    Yay
    Big +1
    (Though I'd be super happy if we didn't haha)
     
  5. Acceleradiance

    Acceleradiance Celebrity Meeper

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    How would Mending be removed? Also, with the implementation of newer enchants from 1.9, many people tend to exchange these enchanted books, which encourages player interaction. While I can see where this discouragement of Mending is coming from, keep in mind that there are other ways to lose gear equipped with Mending, such as dying in battle or PvE.

    While I am not entirely for removing the enchantment, I think a compromise can be reached by nerfing it a bit somehow.
     
  6. CluelessKlutz

    CluelessKlutz Badmin

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    I understand the reasoning to remove it, but I think it is aiding the economy in other ways. I'm a bit torn on how much the benefits outweigh the negatives to having it. Look at it from this perspective:
    Mending mainly comes from villagers
    Mending is in high demand
    High demand means more people creating these villagers
    Villagers often despawn because of server errors

    So, while markets for things like diamonds are less, mending does not guarantee tools will not break, because they can still lose the tool itself. Because it mainly comes from villagers, it is creating a demand for grinders (which people can use as lures to their shops), gold (which serves few other purposes), and potions that would rarely be needed otherwise. We just need to consider the way the economy works. The supply and demand for mending is unlimited theoretically, because tools with it will still be lost. The question is, how often were tools being used up before?
     
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  7. ajlpikachu

    ajlpikachu Celebrity Meeper

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    Honestly, there should be no point in removing it. The crippling of rare items is not really happening. There's a three point reason why it's difficult right now.
    1) Not many players have the money they want to spend on god tier tools/armor if they can make it themselves for cheaper. If you look at alpha/beta, god armor was practically a 30 minute mining trip away. It was easy, it was cheap to get.
    2) It is vastly cheaper to make it yourself than to buy from another player since these enchantments are easier to get now.
    3) Mending reduces the need to buy more items/gear

    Only the third reason is a valid reason but it really shouldn't matter. The tools still get broken/lost and money saved would be spent elsewhere. With people saving more money with the removal of sell currently at /warp shop, people can buy more items. I know the whole you can make money else where, but without Mending, no one would really buy. The current price of a god armor set is about 30-35k. That's about 1 hour of skywars with competitive players, 2 hours of pure /jobs, or 3 hours of Halo. (I am not counting player to player interaction) If you count parkour, you can only buy 1 set a week. That's only efficient if you are able to beat each parkour course reliably which only a small population can do. With such difficulty making money, it's easier for players to make their own sets and with the desire to keep their set for a while, the Mending Market works. Without Mending, people will tend to do less, spend less in fear of losing their gear, and the economy will begin to slow.

    So I don't see the point of removing Mending. Mending is a huge boon to the Enchanted Book market. Yes, it does make it slightly harder to keep selling God Tools and Gear but I think the Mending Book Market more than makes up for it. As an enchanted book not available through shop, it encourages more player to player transactions. As an enchantment, it allows players to save money and buy more things.
     
  8. PseudoGod

    PseudoGod Celebrity Meeper

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    In my opinion this subtraction of books isn't okay when you also considerably lower our income via removal of /warp shop.

    I'd be fine if /warp shop was still here in some capacity, but because it isn't I can't support removing mending.
     
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  9. coobl

    coobl Active Meeper

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    Drastically increase the amount of exp for them to repair durability and it should be fine.
     
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  10. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    If you decided to join any of the conversations, you would know why the income was decreased.
     
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  11. PseudoGod

    PseudoGod Celebrity Meeper

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    I know why it happened- I practically made the baseline idea itself.
    But I still don't support removing Mending.
     
  12. Dockson

    Dockson Celebrity Meeper

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    I must be the most ignorant player on the server, because this thread took me by surprise. Literally haven't seen a single one of your '1,000,000 suggestions' about mending.

    Care to elaborate a bit before asking us for an opinion?

    Mending is a very weak version of what /fix was. If you were fine with elites+ using fix back then, I don't know what's the fuss about mending.

    You still lose mending gear, you know? Happened to me, happens to everyone. People don't realize the durability on their stuff is low and don't even get to fix it with XP because it breaks. People die with their stuff.

    I mean, sure. If you are careful, you will only ever need to buy your gear once and be done with it. No diamonds for repairing, nothing. But, as CK already said, mending forces people to go farm in grinders, which is great for the people setting them up for various of reasons.

    Mending doesn't even work that fast. It takes me about 10 minutes to fix a diamond 1500+ durability pickaxe completely. In a 4 cavespider grinder. That's 150 spiders for it to be like new with 1 spider = 10 xp.

    Take a whole diamond armor set now. That's almost an hour of fixing it from a broken state in a semi-decent grinder.
    That's an hour a person could spend making money, putting Meebles into the eco. That's an hour, which previously took 10 seconds for Elites+.
     
  13. fasehed

    fasehed Celebrity Meeper

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    mending is pretty much the new /fix
     
  14. Sqreix

    Sqreix Celebrity Meeper

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    It isn't very necessary to remove Mending, I don't see any problems with it (But if you can elaborate some, that would be nice.) Mending is like the last resort of fixing your item the best and efficient way.

    The funniest thing here is that, nobody could even make a grinder that best just because you can't even mine spawners, which totally sucks. I tried to fix a Pickaxe that had a -60 durability, took me 10 minutes lmao

    -1

    please atleast stop removing every beneficial stuff from meepcraft, not even an enchant that is added in the game itself
     
  15. Bloopers

    Bloopers Legendary Meeper

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    how about remove it from villagers? it's extremely rare to catch it from fishing, or you can find it in chests in the wild(which has a limited supply)
     
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  16. PainCakexx1997

    PainCakexx1997 Squirrel Power!

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    Mending is insanely bad for the eco, it is allmost as op as /fix was. The main difference is that you have to use xp to repair the tools. The main issue with mending is the fact that people do NOT die enough for it to be good for the eco. Remember that the items will acumelate over time, the main issue with this is that if you put a plug in the eco, like the mending enchant is doing to the market, it will end with being a higher supply then demand for diamonds and mending books. Then when that happens it will just keep going down because peoples tools will never be reset, and that will have a effect on the market in a downwards way. Which then has a bad effect on the gameplay experience that people have on meep.

    My opinion is that the only good fix is removing mending. There is no middle ground, i you do this half-way it will not work out.

    Have a nice day ;)

    PainCakexx1997
     
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  17. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    Lets take a step back for a second. First, is the problem of mending books actually one large enough to constitute the removal of those books? Currently, mending books (and ebooks in general) are the main stimulant in the gamma economy. Over time, however, as most players have all god tools with mending, they will no longer need ebooks at such a rate, and prices will eventually fall. Additionally, since ALL players can have mending, rather than just elites having /fix. The market's need for diamonds will also go down. Now, in an economy such as alpha or beta, this would not have been a problem, as /warp shop would have provided a /sell price to safeguard against deflation. However, with the current removal of /warp shop sell prices, diamonds now have no safeguard against deflation, and can, in theory, eventually hit rock bottom at 0 meebles. So, the question remains, how far into the cycle are we in gamma? Are there enough players still buying diamonds and ebooks to make god tools or are we starting to see the ebook market become stagnant?
    Now, I know that @KlutchDecals has said in the past that there will be staff buybacks for items like diamonds if their price drops too low, however this doesn't solve the issue that players do not buy diamonds from other players.
    The issue with removing mending is that god tools are expensive, and the money that players can get to pay for those tools is currently lower than at the beginning of gamma. So, by removing mending, we may slow the rate of deflation for diamonds, but we would also drive god tools into the luxury category as most players will choose to use simple iron/diamond tools and save their god tools for fortuning diamonds, lapis, coal, ect. As a result, we would only be slowing the rate at which ebooks are bought at the cost of slightly increasing the rate at which diamonds are bought.
    Now that we have our background, lets think about this. Mending, currently, is the repairing of items with exp. Similar to anvils, mending allows for the conversion of exp into durability, minus the diamonds and iron(anvils) required. The current reason players buy mending over repairing with anvils is that the cost of repairing in exp levels is very high, and it increases for every repair made. What I'm suggesting is a kind of middle ground. If mending is removed, anvils should cost a set amount of exp per repair without an increase in cost to repair. This, on a large scale, will provide a very large market for players to sell diamonds (and iron for anvils) while making it worthwhile to buy actual god tools, thus saving the ebook market as well.
    TlDr: If mending is removed, remove/greatly lower the exp increase per tool repair from anvils
    --- Double Post Merged, Sep 19, 2016, Original Post Date: Sep 19, 2016 ---
    The reason we have the possibility (and i say possibility because of the ability for admins to do server buybacks) of the deflation in diamond prices is because /warp shop was changed so they could no longer be sold, all the while giving players less money which they would normally use to buy items from other players.
     
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  18. Deinen

    Deinen S'all Good Man

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    Can anyone show, quantifiably, how it damages the eco? We have infinite items, there will always be more supply than demand.
     
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  19. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    No. Its the same with inflation. You'd logically think that having tons of meebles in the economy would be bad because in a real economy, it is. However, minecraft economies do not follow the same rules, and, when you stop to think (ironically the title of the thread) an increase in meebles means an increase in player to player sales and trades.
     
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  20. KlutchDecals

    KlutchDecals The Real Ironman Elder

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    This is where everyone is getting lost. You all keep saying that theirs unlimited supply and that drives an eco down, but Irl does have an infinite supply of almost everything you want to buy lol. Just because you can never buy all the ferraris in the world doesnt mean everyone should have one. God gear isnt something everyone should buy one time and own forever.

    The money was nerfed in the eco FROM SHOPS ONLY. You can still go mine gold and make a killing.
    Now that we have less money coming in from the shop, we can add MORE to jobs when we update that to include the new system.

    Money will not be stale forever. this is a new eco, and youre all lazy.
     
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