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New Kitpvp

Discussion in 'Completed' started by smk, Jan 3, 2017.

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  1. smk

    smk Celebrity Meeper

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    I'm suggesting a Kitpvp system for the reopening that is based on stats to earn better kits. I also think Kitpvp should drop the weapons and armor of the person to you killed to allow people that just started to get gear if they manage to kill someone. To keep this fair and so the people that played more don't always have a god set on, I'm also suggesting that the kits are redeemable with a time limit from minutes, hours, day(s), and a week at most. I'll explain more after I go into the kits.
    There will also be a separate economy exclusive to kitpvp where 1 kill = $1. The money does NOT dissappear to kits that are unlocked by total amount of kills, these are for purchasable kits of specific characters.
    Also, there should be a sign that allows the player, before dropping into pvp, to grab as many splash two healing pots as they desire. These cannot be instant help soups, as those stay in your inventory, and splash potions can be missed and help opponents. I'm also theming to the book series Inheritance (Eragon), but this can be changed to whatever later if Eragon is undesirable. Also, this will be 1.8 pvp and not newer, yet...

    The first few kits are redeemable by everyone from the moment they join and have no time restrictions.

    Varden Foot Soldier: Red dyed leather helmet, chain chestplate, chain leggings, chain boots (all not enchanted) and an iron sword (not enchanted)

    Vardan Cavalry: Red dyed leather helmet, chain chestplate, chain leggings, chain boots (all not enchanted), a stone sword, and a bow with 16 arrows

    Galbatorix's Foot Soldier: Blue dyed leather helmet, iron chestplate, chain leggings, leather boots also dyed blue (all unenchanted) and a stone sword.
    Galbatorix's Cavalry: Blue dyed leather helmet, iron chestplate, chain leggings, blue dyed leather boots

    The next kits are unlocked after 25 kills and can be redeemed every five minutes.

    Du Vrangr Gâta (magic user): Chain helmet, chain chestplate, chain leggings, chain boots. Stone sword and Flame 1 infinity bow (all armor is protection 1)

    Galbatorix's Magicians: chain helmet, chain chestplate, chain leggings, chain boots fireaspect 1 iron sword (all armor is protection 1)

    These kits will be unlocked after 50 kills and redeemable every 15 minutes

    Urgalgra: Leather helmet dyed black, Leather chestplate dyed black, Leather leggings dyed black, Leather boots dyed black Sharp 4 Iron sword + Resistance 1

    Elf: Iron helmet, iron chestplate, iron leggings, iron boots Sharp 2 iron sword power 1 bow with 32 arrows (all armor is protection 1) + permanent speed 1

    Dwarf: Iron helmet, Iron chestplate, Iron leggings, Iron boots Iron sword sharp 1. Urgal-horn bow with power 2 (all armor prot 1) and 64 Arrows

    Werecat: Chain helmet, chain chestplate, chain leggings, chain boots

    These kits will be unlocked after 100 kills and can be redeemed once a day.

    Glaedr: Full Gold armor prot 5, elytra with unlimited use, fire's breath - Flame 1 bow with infinity, talons - sharp 5 diamond sword

    Thorn: Full Leather Armor dyed red prot 6 (or 7; all these kits, dragons, need to be tanky but a specific color) Flame 1 bow with infinity, talons - sharp 3 diamond sword

    Firnen: Full leather armor dyed green prot 6 (or 7; all these kits, dragons, need to be tanky but a specific color) Flame 1 bow with infinity, talons - sharp 1 diamond sword

    Saphira: Full leather armor dyed blue prot 6 (or 7; all these kits, dragons, need to be tanky but a specific color) Flame 1 bow with infinity, talons - sharp 4 diamond sword

    These kits will be purchasable by spending said amount of $ per kit. These kits are redeemable once an hour. Once unlocked the player has it forever (unless there is a reset).

    Durza: 50$ Scratched Blade - Diamond sword sharp 1 Bow + 64 slowness arrows (Shortest time possible) Full Iron armor

    Ra'zac: 50$ Iron sword sharp 2 Power 3 bow + 64 poison 1 arrows (shortest time possible)

    Lord Barst: 60$ Mace - Diamond Axe kb 1 sharpness 2 Full diamond armor (unenchanted) No bow

    Angela the Fortune Teller: 75$ Tinkledeath - Diamond sword sharp 3 Leather armor 2 harming 2 potions (splash)

    Jeod Longshanks: 25$ Scythe Sharpness 5 Iron hoe Full Chain armor speed 1
    Sloan: 30$ Blindness 1 Buthcers Axe - Diamond axe sharpness 5 Full chain armor

    Oromis: 50$ Rider's Sword - Diamond sword sharpness 3 Full iron armor (protection 2) Power 5, punch 2, flame 2 bow with 10 arrows

    Eragon: 250$ Brisingr fire aspect 2 sharp 4 Diamond sword, Full prot 4 diamond armor Flame 1 Infinity Bow +permanent speed 1

    Murtagh: 250$ Za'roc sharpness 4 Diamond sword, Full prot 4 diamond armor Flame 2 Infinity 1 power 2 Bow

    Arya: 250$ Elven Blade sharpness 3 Diamond sword, full prot 4 diamond armor Power 2 infinity bow +permanent speed 2

    Roran: 250$ Hammer sharpness 5 Diamond axe, full prot 4 iron armor +permanent resistance 1

    And that's about it. There are some minor things needed for the map, mainly jump pads scattered throughout the map that send people flying 50 blocks in the air so the dragon kits can be utilized. There should also be no fall damage or lava in the map so pvp can be more fair. Especially no lilypads, tall grass, or cobwebs. Thanks!

    Edit 2: There should be clearlag on dropped items (so the items dissappear) 1 minute after they are dropped to the ground, this way people can pick up the items but they wont be there long to make the server really laggy.

    Edit 3: I forgot to add that there should be 3 full /chests in this world for everyone to use. This way people that get kills can safely store their booty from fights so they still have decent kits. /chest shouldn't be usable if you have been combat tagged in the last 15 seconds, and being hit while in /chest will not remove you from /chest (if you hide from a chaser for 15 seconds you should be able to store your stuff).
     
    Last edited: Jan 4, 2017
  2. Muunkee

    Muunkee Legendary art supply hoarder

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    Tbh I'd like the first kit to be brought back. With a more well known theme (LotR) and a much nicer map than what we ended with. Just remove the donor kits.
     
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  3. Bloopers

    Bloopers Legendary Meeper

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    the original kitpvp kits were way too unbalanced(rank kits way more op than unranked)

    the map and the general theme is good - but the kits will need changes(otherwise everyone will be an ogre i think thats what the ultimate one was called, and it wont be kits)
     
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  4. smk

    smk Celebrity Meeper

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    I finished the suggestion, bumping so people will see (this took like an hour to make)
    --- Double Post Merged, Jan 3, 2017, Original Post Date: Jan 3, 2017 ---
    If anyone thinks of anything really cool for dragons (maybe dragon's breath somehow or something similar), or anything else for that matter, this thread is open to suggestions.
     
  5. Natsu

    Natsu Celebrity Meeper

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    Kitpvp is advertised as a place to pvp without losing your stuff. These kits give you advantage and I think that it should be a place where everyone has equal kits and not pay to win or play to win

    -1
     
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  6. smk

    smk Celebrity Meeper

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    Pay to win isn't allowed, and having a Kitpvp like the last one we had just won't work. I looked at why the most recent Kitpvp was boring, and it dawned on me that it was because there were no rewards, no drives, nothing.

    To further, this also isn't extreme play to win, where's people that play the most will have a guaranteed win. If you go in a god fight and kill someone, suddenly you are weak and can be killed, or the gear you killed for could be stolen. I find even within a few minutes of playing this game you could gain a kit that requires an amount of kills, without unlocking the kit.
     
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  7. Muunkee

    Muunkee Legendary art supply hoarder

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  8. smk

    smk Celebrity Meeper

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    What do you think of my suggestion now that it's finished?
     
  9. Natsu

    Natsu Celebrity Meeper

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    +/-

    I see what you are saying, but playing shouldn't give you an advantage. Maybe a level system or something... Idk. Leave me out on this one
     
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  10. smk

    smk Celebrity Meeper

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    A level system could work, although I don't see how it would be much different since the only way for a player to earn xp would be through kills.
     
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  11. builderjunkie012

    builderjunkie012 Celebrity Meeper

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    I think that the only problem with the first kit was that the same people who were using the freemium kits were also the players who couldn't pvp to save their lives. Im a terrible pvper and i could strafe out mostly every citizen without taking a single hit. Otherwise, it was very easy to kill the ultimate dia kit with even the citizen sharpness kit, you just had to play better than they did.
    Edit: the first map also didn't lag like the second kit did, and the hit detection was 400 times better
     
  12. Niiicck

    Niiicck Retired SuperMod

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    We will look into these suggestions and kits, thanks!
    Trello
     
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  13. CluelessKlutz

    CluelessKlutz Badmin

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    We have switched KitPvP plugins, and added all new kits. Completed!
     
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