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Skyblock revamp.

Discussion in 'Completed' started by OKNEM, Jul 1, 2017.

  1. OKNEM

    OKNEM Celebrity Meeper

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    Skyblock needs a revamp. Skyblock has the potential to pull tens, possibly hundreds of players into the server. There are Skyblock server with thousands of people. Right now, we're running a near-generic version of Skyblock, and we haven't put Meepcraft's personal spin onto it. I'm suggesting some unique ideas that could help the server uplift their player base.


    My main suggestion for this is to uplift the economy. The stuff in Skyblock right now is basic and can only really be gained from exploiting the island. What we need to do is implement custom items to encourage trade and create a more complex economy. I'm also aware of the fact that we don't want Skyblock to be our main feature. So a few of these simpler suggestions would do perfectly to entice players without overwhelming the towny community.


    Spawners and XP. This, in itself, is a HUGE way to boost the economy in Skyblock. Spawners are the main income source for Skyblockers and without spawners, it's basically single-player survival with basic tools and items. However, this may cause new players from Towny to lean over towards Skyblock because of the spawner use. This could be resolved by reintroducing spawners into Towny, but after reading this thread, I'm a bit unstable about that.

    Continuing, XP would also be produced from these mob grinders. This would eventually lead to enchanted items and high-level loot, which enhances the economy as stated above. High-level loot would also banish the old "single-player survival" feeling in Skyblock, making it more than an island. Commands such as /bottle could be transferred to Skyblock and this would create a market for XP in Skyblock. With the high loot, ores would need to be created somehow to compensate for this, and the solution is in my next point.


    Island Level. Right now, this is nothing more than a show-off. There's no advantage from having a high island level except showing people that your island is really good. There needs to be a reward for having a high island level. I'm suggesting that ores have a percentage of being spawned in a cobblestone generator as island levels increase. For example, a level 50 island could have a 10% chance of coal ore spawning in the generator, a level 100 island could have a 20% chance of coal and 5% chance of redstone, a level 200 island could have a 30% chance of coal, 15% chance of redstone and 2% chance of lapis. Or something along those lines. This would increase the economy in Skyblock and give players a goal to work towards.


    My final suggestion is to create a conversion system from Skybucks to Meebles. If a newly-found expert Skyblock player came to Meepcraft, played Skyblock for a few weeks and got bored, their Skybucks could be transformed into Meebles to play in towny and other worlds in the server. This also should be done for minigames such as Infected, as Infected is a fun way to get coins, and these coins should be transformed into Meebles for the player's use in other worlds. I definitely do not encourage getting rid of Skybucks, as this will force the value of the items on Skyblock to equal the value of the items in Towny, and this is unbalanced.


    What do you think? Is it too much? Again, I’m not expecting all of these to be accepted, but I’m putting the ideas for a Skyblock revamp out there and I’ll see what the community thinks.
     
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  2. qazini

    qazini Neighborhood Panini

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    Meep is a towny server, and most of it's current players are here for that aspect. We won't get a large player base by expanding Skyblock, because, as you mentioned, there are tons of more developed, more popular skyblock servers, which players will prefer over Meep. Meep needs more towny development to attract and retain players, as that's it's focus and the reason for which players stay.
     
  3. smk

    smk Celebrity Meeper

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    The server doesn't have enough players to have any decent economy in skyblock. I have been playing skyblock since it reset in January and I've only had one player to player interaction over skybucks, regardless of any method we could make of starting an economy, the player count just doesn't support it.

    I would support an OP-skyblock as in a new world separate from the current skyblock, but not to replace the current skyblock. The hardcore skyblock we have is actually really fun.

    If we did want to add another skyblock world, I would want completely op, meaning ores would spawn along with stone instead of cobble from a generator, spawners galore, and a skyblock shop that promotes a higher skybucks amount (so easier to make money).

    I used to play on a different major skyblock server, I honestly wouldn't mind just copying their skyblock and going with it as an OP skyblock


    Sent from my iPhone using Tapatalk
     
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  4. OKNEM

    OKNEM Celebrity Meeper

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    This would work too. That's basically the idea I was going for with the original suggestion.
     
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  5. TheTastyNacho

    TheTastyNacho Celebrity Meeper

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    I like the idea, and I think we should do this. I don't think though, that it will create an economy in skyblock. +1
     
  6. alex77034

    alex77034 Hey baby, I hear the blues a-callin'

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    Considering smk is a skyblock king, I think this would be the best route.
     
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  7. Natsu

    Natsu Celebrity Meeper

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    I like the idea. But we are not a hub server, but a towny server, so skyblock shouldn't be the main focus;but it should still be a focus because it allows players to make new relationships in a new world.

    If we are going to do this, we need to actively promote skyblock.
     
  8. smk

    smk Celebrity Meeper

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    Skyblock retains players just like towny, o honestly don't know why "we are a towny server" is a valid reader to not support a suggestion.
     
  9. LordInateur

    LordInateur Deus Ex Machina Staff Member Administrator

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    (Off topic) I'm not that opposed to making Meep more of a Hub server, frankly. I mean, it kind of already is, "Towny" just happens to be one of the larger focuses. We used to be a very Towny-heavy server... but maybe that's just me.

    (Back on topic) I'm not so sure that having things like an economy on Skyblock would be that great. Like, it's a great idea and everything... but the entire point of Skyblock is "ingenuity"... by that, I mean, it's deliberately designed to be minimalistic in nature. It's not supposed to be a replacement for the Wild or Towny. The whole goal of it is to perform well on a map where you are intentionally not given very many resources... and I think that an economy kind of ruins that aspect if you can just "buy" your way out of a situation. (So even if Skyblock has an economy with Skybucks or whatever, we shouldn't mix that with Towny money, where people are easily meebillionaires. So that's a -1 from me on the merging of the financial systems.

    However, I think it's a wonderful idea to take earnings from other minigames and have those count as Meebles. That's a brilliant idea (and I'm a little surprised that it hadn't been implemented yet).
     
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  10. SuperDyl

    SuperDyl Popular Meeper

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    I'm all in for the skyblock improvements suggested. The goal of all parts of the server are to bring more players to the server or to retain players already on. If skyblock becomes something which starts to integrate people into the community more, than additions should be created to do so, especially since community is Meepcraft's focus and it's main form of player retention.
     
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  11. LordInateur

    LordInateur Deus Ex Machina Staff Member Administrator

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    Here's an idea: what if getting achievements in Skyblock earns you Meebles on the Towny + related servers? But in a way where you still couldn't use Meebles on Skyblock? That would encourage people to still play on Skyblock, and use Skyblock achievements to contribute to overall character development in the game.
     
  12. smk

    smk Celebrity Meeper

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    That's just a skybucks to meebles converter just like in halo


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  13. Ace

    Ace Celebrity Meeper

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    People tend to forget about this idea. People need to realise that not everyone is interested playing just Towny. In order to bring in more players into the server; there should be improvements in all aspects and not just Towny. Just because Meepcraft is a Towny server doesn't mean that everyone should focus on that. Everyone needs to realise that people would get attracted if they find something on the server that's in their field of interest. Lets say I came to Meepcraft to play SB. Once I get bored or make some new friends, I will obviously explore the server. Who knows I might stay or keep playing SB but that's for me to decide. And here comes the perks available. I won't touch that subject because I've been away for too long and I literally have no idea which perks are available and which are not.

    The problem is that people refuse the idea of popularizing other aspects of the server in order to attract more players because they believe that Towny will lose players. Wake up people! The whole server's losing players and not just Towny.
     
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  14. Kling

    Kling Break blocks not hearts

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    +1
     
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  15. Sqreix

    Sqreix Celebrity Meeper

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    Skyblock is what actually got me into MeepCraft, and then, I discovered towny. Skyblock needs work on and improvements but towny also needs much more of the focus.
     
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  16. steves_evil_twin

    steves_evil_twin Popular Meeper

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    The skyblock economy is considerably small, but a conversion system for meebles to skybucks could make the economy very unstable. Ores coming out of cobblestone generators would appeal to me (I'm building a whole chunk from what it would look like on a normal world) Yet it could cause massive inflation of the economy.
    Spawners would have to be 10k-150k to buy from the minishop, or be obtainable only from newer, much harder challenges.
    The skyblock economy can actually grow quite drastically if players did more challenges, or if there was another tier (I have around 50% of all the skybucks around just from challenges alone)
     
  17. NinjaRoxy

    NinjaRoxy Guest

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  18. Deinen

    Deinen S'all Good Man

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    Skyblock is a great choice to improve because it attracts a similar playerbase to the one the business model is currently relying on.

    Opening up more and more servers with such a low population isn't really a solution to anything and it keeps diluting something you don't really have anyway.
     
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  19. SSSoul

    SSSoul Celebrity Meeper

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    I personally joined Meep for MeepHG. Skyblock isn't like Boomo or Infected. It's not really a game where you play a few times then move on. Most people who actually want to play skyblock will not leave after making an island and playing for a few hours. They're likely to put in time, and in those hours, talk in shout and maybe meet some new people. I think upgrading Skyblock would be a better option that focusing on other minigames on the server, but that's my two cents on that.

    As for the economy part, I think that Skybucks should have a conversion to meebles. However, the rate needs to be frequently updated to avoid what happened with Gamma and Alpha/Beta. A suggestion for this is to limit how much is transferred each day. Alt rules should take effect here too.

    Overall, Skyblock could use a little bit more life in it.
     
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  20. CluelessKlutz

    CluelessKlutz Badmin

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    We do not intend to add a conversion system, but these others have been accepted and implemented. Completed!
     
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