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Best Posts in Thread: Curious Towny...

  1. Deinen

    Deinen S'all Good Man

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    D. Begin adding additional content to pre existing town world's. Create depth to the existing world's.
     
  2. Deinen

    Deinen S'all Good Man

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    One idea I've had is this:

    A revision of what a town is. Whether or not this requires another world or not is discussable, however I would like to see a permanent town, call it a city.

    The major highlight I've envisioned for a "city" is that it is a permanent entity, which consists of various offices that can be held by people by votes. IE: Mayor, city council, treasury, and whatever other office one would like to see. This obviously requires a lot of planning, none of which I've sit down to do as of now. Cities could built like any town and additionally purchase expansions/buildings. (Don't want to build a road? Select the plot your in, purchase or place a prebuild road, and poof a professional city road is placed)

    Additionally, cities could serve as an immersive environment for jobs. Instead of going out to the wild and chopping down wood/mining stock for hours, one could travel to various NPCs and get jobs, like quests in any MMO. There could be various types of NPCs a city, and any town that exists that could serve several purposes. Giving out jobs, repairing equipment, healing, etc.

    Another idea is giving nations a purpose. For example: A mayor of a town gets to build on an X area of land, and a King gets a 2nd entity of land which they could build a national "town". National towns could be centers of commerce for a nation, or a place to congregate. One way to encourage people to use this is every month, nations can get one of 6 additional "benefits" which would require a vote of towns within that nation to select.

    These are just kinda off the top of my head things that I've, at one point and time, thought I'd like to see. But in all reality any additions in towny to move it further away from the near plug and play plugin it is. Crueltygaming had a couple great ideas, one was to make a WoW type plugin. I think if we can bring in MMO elements into towny, we can keep adding to the persistent gameplay experience towny already is. I don't want to remove anything from towny, but I would like to add something in to diversity it. When there is only so much one can do (Build a town, recruit players into it, make 1 of 100 business that already exist) people will tend to get over the game after a period of time, that's natural.

    However, most of my ideas depend on the notion that the server is making an investment toward the long term, not necessarily to drive profits up within the next few months.