I must be the most ignorant player on the server, because this thread took me by surprise. Literally haven't seen a single one of your '1,000,000 suggestions' about mending.
Care to elaborate a bit before asking us for an opinion?
Mending is a very weak version of what /fix was. If you were fine with elites+ using fix back then, I don't know what's the fuss about mending.
You still lose mending gear, you know? Happened to me, happens to everyone. People don't realize the durability on their stuff is low and don't even get to fix it with XP because it breaks. People die with their stuff.
I mean, sure. If you are careful, you will only ever need to buy your gear once and be done with it. No diamonds for repairing, nothing. But, as CK already said, mending forces people to go farm in grinders, which is great for the people setting them up for various of reasons.
Mending doesn't even work that fast. It takes me about 10 minutes to fix a diamond 1500+ durability pickaxe completely. In a 4 cavespider grinder. That's 150 spiders for it to be like new with 1 spider = 10 xp.
Take a whole diamond armor set now. That's almost an hour of fixing it from a broken state in a semi-decent grinder.
That's an hour a person could spend making money, putting Meebles into the eco. That's an hour, which previously took 10 seconds for Elites+.
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STAFF MESSAGE Best Posts in Thread: Time to think
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My thought process was this.
New players join and USUALLY jump into minigames. They play a few ans say "What are meebles for"
They see towns and join someones. Once they get a plot with their starter cash they go to wild. Fill up chests with crap.
They begin making a house until they say "anyone selling a blank" we refer them to vshop where they are introduced to even more ways to make meebles.
They will find out about gold trading which is always open, jobs, voting, ect.
What keeps players coming back time and time again is not meebles, easy of gaining them, plots, farming, or any of that. its FRIENDS.
You guys are the key component to player retention. If you just talk to 1 person per day and say "Nice house! Message me when its done I wanna see!" They will always love seeing you on and love coming back. Offering them a job in the town, playing minigames with them, mining adventures, ect. This is where the core of the community lies. As much as you guys want to refer to "New players need more ways to make $" Its complete poo. New players are given dozens of ways to make money from clearing plots to mentioned above. SImplicity is not what makes players retain. Its you.n00bslayer_99, Muunkee, cooey and 5 others like this. -
How would Mending be removed? Also, with the implementation of newer enchants from 1.9, many people tend to exchange these enchanted books, which encourages player interaction. While I can see where this discouragement of Mending is coming from, keep in mind that there are other ways to lose gear equipped with Mending, such as dying in battle or PvE.
While I am not entirely for removing the enchantment, I think a compromise can be reached by nerfing it a bit somehow.Enron, metr0n0me, builderjunkie012 and 5 others like this. -
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So after 1,000,000 suggestions, We need to talk about the removal of Mending. It is crippling the eco for rare items. I need to know your thoughts.
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The idea of people depending on other people is cute, but it doesn't quite work. Especially now, with a really slow income. I am talking from personal experience here. Ever since /warp shop selling was removed, my sales have dropped a lot. People aren't as willing to spend money as before. Of course, if you really need something, you'll just bite your lip and buy it, but with a limited income comes limited trading. Makes sense right. What this change to /warp shop brought is just a slower pace economy, not explicitly a more fun one.
If this was supposed to make people rely more on player to player trades, then it's not something I would call a success.Acceleradiance, Khafra, Bob4444444 and 3 others like this. -
It's difficult to balance this. Meebles need to be easy enough for new players to get, but difficult enough to keep more advanced players interested.
I, for one, would prefer the best way to make money being items, rather than minigames. I don't think minigames should be nerfed, because we need to keep the prize just high enough to make people play it.
GroovyGrevous, n00bslayer_99, cooey and 3 others like this. -
Honestly, there should be no point in removing it. The crippling of rare items is not really happening. There's a three point reason why it's difficult right now.
1) Not many players have the money they want to spend on god tier tools/armor if they can make it themselves for cheaper. If you look at alpha/beta, god armor was practically a 30 minute mining trip away. It was easy, it was cheap to get.
2) It is vastly cheaper to make it yourself than to buy from another player since these enchantments are easier to get now.
3) Mending reduces the need to buy more items/gear
Only the third reason is a valid reason but it really shouldn't matter. The tools still get broken/lost and money saved would be spent elsewhere. With people saving more money with the removal of sell currently at /warp shop, people can buy more items. I know the whole you can make money else where, but without Mending, no one would really buy. The current price of a god armor set is about 30-35k. That's about 1 hour of skywars with competitive players, 2 hours of pure /jobs, or 3 hours of Halo. (I am not counting player to player interaction) If you count parkour, you can only buy 1 set a week. That's only efficient if you are able to beat each parkour course reliably which only a small population can do. With such difficulty making money, it's easier for players to make their own sets and with the desire to keep their set for a while, the Mending Market works. Without Mending, people will tend to do less, spend less in fear of losing their gear, and the economy will begin to slow.
So I don't see the point of removing Mending. Mending is a huge boon to the Enchanted Book market. Yes, it does make it slightly harder to keep selling God Tools and Gear but I think the Mending Book Market more than makes up for it. As an enchanted book not available through shop, it encourages more player to player transactions. As an enchantment, it allows players to save money and buy more things.Mjs6000, metr0n0me, Bob4444444 and 3 others like this. -
Perk of being a mod is I can still post.
-- I've had a series of well, heated, discussions with @KlutchDecals about some of the change in the way the economy works. I think the mistake I was making is viewing this on too small of a scope. I can say that these changes are not an attempt to simply reduce an arbitrary number, as they have been many times before. To put it briefly @KlutchDecals is trying to spearhead some initiative to try to make the economy something we want to participate more. We've done this numerous times before, with MeepShop, and then just with player-chest shops which most ended not in success. I'm not saying this will be an absolute failure, or success, but I can say that he is definitely approaching this in a very different manner than we, and other past admins had, which is a good thing.
His changes are not driven by reducing an economy, but making an economy that is actually fun, more than the meh we're at currently. Knowing this, I suggest that we should not instantly view it from that perspective, but if we're going to change it, what is ideally the coolest way to do so. This Mending thread was just that, would we have a funner game with that part of the economy re-enabled, which mending does work towards shutting down.
(@KlutchDecals - That is being a people person )n00bslayer_99, Draqq, CluelessKlutz and 2 others like this. -
Why is adding less money good? How does the number of needles affect a players daily life?Marshy_88, metr0n0me, Bob4444444 and 2 others like this.