Maybe if there was a way we could use our Skulls with a "/quests journal hint ", or something of that nature? Maybe you need 1k skulls to use the one-time hint option? That should be a fairly easy cost as the dungeon mobs have been buffed to dispense more skulls currently. The journal gives me a directive, but what if I need just a bit more help?
For example:
If I were not in a party, I would not have known to go to the very very top of the tree and to just keep trying to find a way through the vines. One wrong turn, and you can get lost really easily. I got very lost in leaves and vines along the way after I stopped for a minute and couldn't find my party. It would have been nice to have had a hint on the y level I needed to be at. I had my starter balance, and I would have gladly given that up to know some more information.
Also, I do like the idea of the respawn sign, in case there isn't someone online to help. Only one can be spawned in at a time maybe?
If we do /warp dungeon, it would only take you to the newest dungeon, no? I don't see why they would keep using the same map location for all dungeons, but I could be mistaken. Maybe if there was a way the warp randomly teleported you within a 200 block radius, and then you just need to find it?
I think there needs to be some risk in getting to the dungeon. However, the current 1400 block distance + the entire distance of the dungeon is super long. (Maybe it is just this first one that is so massive.) If others are just as long, it stops players from going again and again because it takes so long to get to and then to get through. Then if you die quickly from the boss, it makes it frustrating to get new gear and walk all the way back all over again.
Just my 2 cents for now. It needs to be fleshed out a bit more though.
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