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Best Posts in Thread: /jobs ideas

  1. PseudoGod

    PseudoGod Celebrity Meeper

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    1) Make Job Experience gain roughly equal across every job

    I don't know if anyone else agrees, but I don't understand why some jobs are 100x harder to get leveled than others. Take the Digger job, for example. The TOP player is someone who only amassed 80,000 meebles from the job. Meanwhile, the farmer job has people who have amassed over 10,000,000 in job exp and meebles. I don't understand this.

    Make jobs with smaller meeble outputs have a greater EXP:Meeble Ratio than 1:1 or make the Job Bonus a lot greater to make leveling up jobs equal.

    2) Allow us to buy job EXP at a 2:1 Meeble:EXP ratio

    Basically the ability to buy job EXP at a higher cost than the in-game ratio. This would allow players to upgrade any job they want, or maximize job grinding efficiency- at a cost.

    Pros:
    • Serves as a Meeble Sink for completionists
    • Serves as an Investment for people who use jobs for meebles
    • Makes upgrading jobs such as digger or fisher more accessible
    Cons:
    • Devalues some /jobs top rankings.
    2b) Change Job Leaderboards to total meebles earned rather than job level

    This would fix the issue with idea 2).

    3) Specialized Jobs

    If you have multiple jobs at a certain level at once, you can then join a specific job which specializes in a specific task

    Examples
    Redstoner: Level 20+ Miner and Level 30+ Builder
    • Meebles earned by placing redstone items and gains additional meebles for mining redstone ore
    Nether Guardian: Level 15+ Miner and Level 35+ Hunter
    • Increased meebles are gained for all nether mobs. Killing a wither skeleton gives meebles although heavily nerfed.
    Baker: Level 15+ Fisher and Level 35+ Farmer
    • Gain Meebles by smelting and manually collecting cooked food, and meebles for items such as cakes or bread. Increased meeble gain for wheat and pumpkin collection.
    Blacksmith: Level 30+ Miner, Level 20+ Hunter, and Level 15+ Builder
    • Gain meebles for using an anvil. Meeble gain is dependant on what type of sword/armor is used. Does not give meebles for Combining Books or Applying Books.
    Enchanter: Level 10+ Blacksmith and Level 35+ Hunter
    • Gain meebles for using an enchanting table or enchanted books.
    Apothecary: Level 25+ Blacksmith, Level 25+ Baker, and Level 25+ Enchanter
    • Gain meebles by manually brewing and collecting potions from brewing stands. Meeble gain is dependant on the potion brewed.
    Dark Mage: Level 35+ Blacksmith, Level 35+ Baker, Level 35+ Enchanter, and Level 35+ Apothecary
    • Gain meebles by using potions. Takes all tasks of the 4 prerequisite jobs and multiplies meeble gain by 50%, effectively increasing meeble gain of those tasks by 50%.
    3b) Purchasable Job Slots

    With the new jobs, all ranks, even legends, would miss out on specialized-jobs.

    +1 Job Slot: 5,000 Meebles
    2nd +1 Job Slot: 20,000 Meebles
    3rd +1 Job Slot: 80,000 Meebles
    4th +1 Job Slot: 240,000 Meebles
    5th +1 Job Slot: 720,000 Meebles
    6th +1 Job Slot: 2,160,000 Meebles
    7th +1 Job Slot: 6,480,000 Meebles
    Total Cost: 9,705,000 Meebles

    Someone of any rank could get all basic jobs unlocked, while a high-ranked player can get most or all of the advanced jobs unlocked.
     
    cooey, a321361, Marshy_88 and 2 others like this.