Please don't just deny this, I want to hear reasoning against it first so that we can have a civilized discussion or debate if need be.
Problem: I see no point in having a system which means players have to swap between jobs (and with current bugs, lose all their levels). Players can freely swap between jobs anyway, which means that having to swap is literally just more off-putting, unnecessary effort.
Solution: Have no selectable jobs, instead opt to have every player in every job.
Problem: I can only join on SquidHQ, which if it's a widespread problem means new players will have a hard time joining. Trying to join on the default MC launcher makes my game crash.\
Solution: Dunno, something involving some magic coding language that I don't speak.
Problem: New players joining and quickly figuring out there are very few fun or quick ways to make $$$ is just blatantly off-putting. Not good if we're trying to increase the player base.
Solution: Add a message when new players join teaching them saying in big, bold, obvious text something along the lines of 'You've been given $5000 (yes this probably needs a buff) meebles to get you started! Read the tutorial to learn how to make more!' Which brings me to my next point.
Problem: We don't have a tutorial.
Solution: Add a tutorial. Keep it simple. Teach players how to get to towns, get to the wild, make money, and join a town. We don't need a billion signs trying to spontaneously instil morals and ethics into new players. If they have had any form of a half decent upbringing, they should know not to cuss, advertise, etc. anyway.
Problem: Ranks aren't worth the money.
Solution: Rank prices should be lessened, $320 for a rank is outrageous and an unrealistic ask for most younger players (which constitute the majority of our community). This is especially relevant now that the EULA has been enforced and perks have been made dramatically less useful.
Problem: Not quite sure what's going on with creative plots and why I can claim five but the majority of other players can only claim one.
Solution: I'd say either give players larger plots or allow players to claim at least four plots (which can be /plot merge'd).
Problem: Donor shop is just weird at the moment.
Solution: Add items that would actually be useful. Before the reset I used the grappling hook constantly and the glass pick was incredibly useful.
-No one's going to pay 400k for an end portal frame when they can just just buy a tpa in for 10k or more likely, free. Remove.
-Due to the slightly unnatural amount of thunderstorms recently, skeleton horse eggs certainly aren't worth 100k. Remove.
-I have a thing for baby polar bears, so I'd love to see polar bear eggs in the shop. Add.
-Elytras. I also have a thing for getting high and jumping off tall things. Add.
Problem: Minigames seem overvalued in the scheme of the whole server.
Solution: Focus mainly on towny, and if minigames are to be re-added, make them simple ones that don't require large amounts of players (because we don't have large amounts of players).
Problem: I'm running out of stuff to complain about.
Solution: Admit to myself that this reset was a great thing on the whole, and that I appreciate all the hard work that @KlutchDecals (in particular) and the rest of the staff team are putting in to making this server better every day.
-Loved the jobs buffs on the most part
-Loved seeing all those pesky bugs get squashed
-Loved seeing the upkeep prices lowered back to normal, allowing players to enjoy having giant (and occasionally aesthetic) towns without having to worry about huge upkeeps.
Discuss. pls
xoxo,achemd
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